ROME2

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Re: ROME2

Postby [N]Clinch » Thu Oct 04, 2012 10:39 pm

"game-play", "in-game", whats the difference lol
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Re: ROME2

Postby [N]Bloody Bill » Wed Oct 10, 2012 7:32 pm

A few gameplay screenshots I found.

http://s1204.beta.photobucket.com/user/ ... 1377816628

I couldnt get them one at a time so here is my photobucket. :lol:
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Re: ROME2

Postby [N]Clinch » Wed Oct 10, 2012 8:10 pm

Weve already seen them :poundit:
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Re: ROME2

Postby [N]Bloody Bill » Wed Oct 10, 2012 8:50 pm

Well Fuck me than! :lol:
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Re: ROME2

Postby [N]Wym » Fri Oct 19, 2012 7:59 pm

Better ingame footage....I like the tactical overview ummmmm imagine the possible Mods??
released end of 2013


http://uk.gamespot.com/total-war-rome-i ... i-6398557/
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Re: ROME2

Postby [N]DunkFunk » Fri Oct 19, 2012 9:10 pm

Ingame footage. No gameplay.

But i have been hearing that the system they have implemented for S2 for modding will be in for Rome 3 as well .

So basically maps and units will be easier to create dont know about DB tables.
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Re: ROME2

Postby [N]Sloop » Sat Oct 20, 2012 1:46 am

Vid said they "have a huge budget"...so now I feel better knowing where my money went.
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Re: ROME2

Postby Porfirio Díaz » Thu Oct 25, 2012 3:54 am

Hey i would buy the game also !! But about modding it. How can you now if there would be a way to put the muskets or the smoke from them? Would it be another invisible arrows??? Maybe there would be a Napoleon 2 anybody now smtn about that?? Thanks for the footage. :lol:
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Re: ROME2

Postby [N]Clinch » Thu Oct 25, 2012 8:09 pm

Don't hold your breath for it bc Im sure the chances are slim but it is possible. After Rome 2 I would have to imagine Empire 2. That is unless CA are gonna go out on a limb and try something new. I anticipate they will beat all their titles to death before they do that.
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Re: ROME2

Postby [N]Von Clausewitz » Thu Dec 20, 2012 4:17 am

it is official, each player will be able to control 40 units in rome2 tw.

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