B.140 / 3V3 DM

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Re: B.140 / 3V3 DM

Postby [N]Sloop » Sun Aug 23, 2015 5:27 pm

Replay; Red team achieved massive advantage strategically and was too timid to capitalize on it, giving Blue team ample time to bring up reinforcements. Red also could easily have captured the hill. Initial Red plan was risky but brilliant and it should have succeeded.
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Re: B.140 / 3V3 DM

Postby [N]White » Sun Aug 23, 2015 5:46 pm

We didn't capture the hill due to the 10 gun battery on the other side of it. We deliberately fell back off of it due to the artillery.
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Re: B.140 / 3V3 DM

Postby [N]Sloop » Sun Aug 23, 2015 7:09 pm

Could you have rushed it? 3 vs 2 armies and one was very weak due to spending on the Grand Battery. The battery can only fire at one unit at a time and is slow to reload. Even the loss of 4-5 units would have at least knocked it off it's carriages. Sooner or later you must deal with it, when would have been the best time?

Mind you that I understand that hindsight is perfect vision.
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Re: B.140 / 3V3 DM

Postby [V]Hekko » Mon Aug 24, 2015 10:19 am

[N]Sloop wrote:Could you have rushed it? 3 vs 2 armies and one was very weak due to spending on the Grand Battery. The battery can only fire at one unit at a time and is slow to reload. Even the loss of 4-5 units would have at least knocked it off it's carriages. Sooner or later you must deal with it, when would have been the best time?

Mind you that I understand that hindsight is perfect vision.


Slighly problematic to just rush it as well, since we will effectively end up in the mother of all kill zones with the grand battery pouring in canister through our approach, while the poles and the spaniards hit us in the flank when going for it. Not to mention the massed enemy cavalry making any melee attack on it problematic.


What is clear though is that we certainly need a better way to deal with it than what we had.
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Re: B.140 / 3V3 DM

Postby oOIYvYIOo » Mon Aug 24, 2015 10:36 am

Grand Batteries ,like heavy artillery 12p´s, are not hard to capture,avoid or making them useless to the ones that control them.
If it was on version 2 or 3 ,you would have a problem as they were alot faster when maneuvering the cannons.

But looking at the factions and the experience of the players , Grognards had a big advantage.

All the Spanish units are OP .
.☠. § § Lusitani Legio ,Fundator membrum
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Re: B.140 / 3V3 DM

Postby [N]Sloop » Mon Aug 24, 2015 11:04 pm

...so you waited for Christmas and Santa Cosak brought you another entire enemy army to play with...problematic.
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