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B.348 / 4v4 LoC ♦

PostPosted: Sat Mar 26, 2016 3:58 pm
by [N]Lancier
GG.Wym said timed DM not loc as host so it is a draw.
70pt game.png


I think HB maps can be played loc too if wanted, houses were garrisonable (tho our deployment was bugged took 20 min? for Wym to get out of there!lol) i guess tho some said houses had problems here which i didnt see any, interesting.
70pt game1.png
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Re: B.348 / 4v4 LoC ♦

PostPosted: Sat Mar 26, 2016 4:20 pm
by [N]Wym
Game was a 4v4 on Bailen HB Map Timed DM which created abit of confusion lol,as host I must give our opponents the victory ish........I took ages getting out of those damn woods,by the time I was out the enemy was alrdy attacking.....It took a while for my slow Austrians to get to grips with the Turks....by the time they were beat my partners were in a bad way

thou all played well and a 4v4 with no lag or drops is also nice

Re: B.348 / 4v4 LoC ♦

PostPosted: Sat Mar 26, 2016 4:24 pm
by [N]Wym
not sure how to implement LOC's on HB maps(my preferred maps) I guess the LOC unit is the way foward as garrisoning buildings on HB maps causes real lag and some are bugged